# | title | time | kind | artist |
---|---|---|---|---|
1 | Installing | 00:52 | short | Knockin'Boots Production |
2 | Loading | 00:41 | short | Knockin'Boots Production |
3 | Loading alt | 00:33 | short | Knockin'Boots Production |
4 | Foundry (8-bit) | 02:30 | track | Knockin'Boots Production |
5 | Foundry (16-bit) | 02:30 | track | Knockin'Boots Production |
6 | Tibet (8-bit) | 02:30 | track | Knockin'Boots Production |
7 | Tibet (16-bit) | 02:30 | track | Knockin'Boots Production |
8 | Extra-Terrestial (8-bit) | 02:30 | track | Knockin'Boots Production |
9 | Extra-Terrestial (16-bit) | 02:30 | track | Knockin'Boots Production |
10 | Moonbase 9 (8-bit) | 02:30 | track | Knockin'Boots Production |
11 | Moonbase 9 (16-bit) | 02:30 | track | Knockin'Boots Production |
12 | Bayou (8-bit) | 02:30 | track | Knockin'Boots Production |
13 | Bayou (16-bit) | 02:30 | track | Knockin'Boots Production |
14 | Bronx (8-bit) | 02:30 | track | Knockin'Boots Production |
15 | Bronx (16-bit) | 02:30 | track | Knockin'Boots Production |
Platform | PC |
Year | 1996 |
Developer | Cryo |
Publisher | Mindscape |
System | DOS |
Date added | 2024-11-10 |
This is a sequel of a vehicular combat game. The objective is to win a series of races by any means.
The music was composed by:
Music is stored in uncompressed WAV files with quality of 22kHz mono in 8-bit and 16-bit variants.
Presented tracks are linear music dumps, which are not as repetitive as the game plays them.
Menus use 640x480 resolution with 8-bit color, but in the game the resolution is reduced to less than 640x400 pixels.
The game plays videoclips to simulate 3D landscapes.
The game was released to PC only.
Featured version: 2.0.